author: Swapnil Narola Date: 2/24/2022 I had to display UI on the screen and didn't know what to do and how to do, didn't found any example online because it was so easy to have a tutorial. i made billboard to make it as a display but not success to attach it to camera. i found Sascha will ems blog post on post process and he uses a huge triangle to cover the screen without buffers and vertex input, but its just one image i can put on at the end of day, so i learn from that triangle to make a quad on a screen and finally able to display pause menu on screen. which i only had to pass a quad to vertex shader and multiply with world matrix and change rasterizer pipeline cull mode to front, there you have a ui display.
Author: Pedro Polanco The issue was that for every gun they did the same thing and that the pattern was then the same for every gun he used. Seeing as how the final boss is supposed to steal your weapon and use it better than you can so having the same pattern for every gun would be a letdown for the player as there won't be anything new to do in the boss fight. To fix this I made gave the boss a spin factor so he would spin around and fire differently by modifying his gun fire delay and what the guns actually do which created a variety of patterns for the different weapons. I also randomized his abilities and weapons when he enters his third phase so that way, he can switch up his entire build to combat the player. This will provide a more rounded experience and overall, more fun experience.
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