author: Swapnil Narola Date: 2/24/2022 I had to display UI on the screen and didn't know what to do and how to do, didn't found any example online because it was so easy to have a tutorial. i made billboard to make it as a display but not success to attach it to camera. i found Sascha will ems blog post on post process and he uses a huge triangle to cover the screen without buffers and vertex input, but its just one image i can put on at the end of day, so i learn from that triangle to make a quad on a screen and finally able to display pause menu on screen. which i only had to pass a quad to vertex shader and multiply with world matrix and change rasterizer pipeline cull mode to front, there you have a ui display.
Author: Cameron Taylor My beginning issue with the level randomizer is I needed a way to view it in the world so that I know what is happening instead of just looking at raw code. To achieve this I set up the entire header and cpp in another engine so I can easily render everything I need into the world. The problem came when moving both files over to the project because I had to convert from float4 to gateware vector. This isn't too difficult but gateware needs proxies for things and has way less math operations than normal END typedefs. I then also had to integrate this more with Pedro's collision code to bring collision into my handle/update and figure out when the player collides with the door. As I said above I spent a good amount of time transferring all the data types over to gateware. I then spent easily 3 hours working with Pedro figuring out how to sent signals back and forth without including each others headers in our own headers. We did this by using the instance ...
Comments
Post a Comment